

Path Ref of type BP_Path (Object reference) - this is a reference to the path actor we’ve created in step 1.Duration of type float - with this, you’ll set up the actual length of the movement.Alpha of type float - it’s going to be used in the updating of our actor’s location and rotation.Create three variablesĬreate three new variables in your BP_Courier: Add a static or a skeletal mesh component to it so that it’s visible in the game world, and don’t forget to set this component up with an actual object. If you don’t already have the object you want to move, create one. Create the actor that you’re going to move along the spline

You’ll end up with a straightforward hierarchy: 2. That’s it, no need to do anything else with this actor. Create a new blueprint of the Actor type and call it BP_Path. Create an actor with the Spline componentįirst, we’ll need our actor with the spline - the actual path our character will follow. In this step-by-step how-to guide, you will learn how to move actor along spline or move object along spline in Unreal Engine.
